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Expanded Rules
- The Mechanism and the Pull Bag |
Skills: Professions & HobbiesInstead of specific abilities, each character is assumed to have a Profession, and possibly one or more Hobbies. The lists of these is endless and the lists of both overlap since one man's job is another's pastime. Characters may only have one Profession, which can be improved by the dedicated, but may have many hobbies (which may overlap with their Profession, but will never improve). A character is assumed to have some influence within his profession, and perhaps a couple of contacts within each Hobby (see Influence). Most of the time a character can be assumed to automatically succeed at simple tasks associated with their skills. However, more complicated tasks require a Pull. Normally, the scenario involved will be settled quickly by the players but in cases of dispute or where it takes too long to decide an ST may be needed to make a decided. The scenarios are:
Combat SkillsA character may have a Skill in a particular weapon or particular martial technique, such as longswords or Klaives. Such a character does not use his Skill in the usual way, but instead adds 1 (or 2 for Professions) to each Pull when using a weapon of that type. A character with a such a profession also adds 1 to each Pull when using similar weapons or techniques. Examples of using Skills
Harmony has Profession "runner" and Hobbies "singing" and "hiding"
1a)
Harmony needs to run to another pack as soon as possible - Pull Profession: runner
2a)
Harmony needs to make a jump over a chasm - this is related to her Profession: running so she Pulls 1
3a)
Harmony sings at a Moot - Pull Hobby: singing 4) Both Harmony and Fists-of-Iron wish to find an obscure book in an occult bookshop: the latter would Pull a bead, the former being Lupus has had little experience of books and so would have no chance. Sample Skills
Athlete (choose sport) |
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