Introduction | Character Sheet | Character Information | Expanded Rules | Gifts | Equipment | About Werewolf | Changes | Download Files | Bibliography | Events |
|
Gifts ...Rank 1... by Breed - ... by Tribe- ... by Auspice Rank 2
- ... by Breed
|
GiftsRank 1 Homid GiftsMaster of fire*Spend a Gnosis - for the rest of the scene treat Fire damage as lethal (not aggravated). PersuasionGain an Influence of your choice each month Smell of Man*Pull 1 - all mundane animals nearby leave; you have toughness +1 against all animals Rank 1 Metis GiftsCreate ElementPull Gnosis - each success above 2 gives 1 cubic foot of Element (Earth, Water, Air or Fire) Primal Anger*Take X aggravated wounds - for the rest of the scene you have +X Rage (increase the number of Fire Beads in your Pull Bag if necessary). Sense WyrmPull Will and inform ST of result Shed*If activated, Resistence +1 vs grappling attacks, +1 pull when restrained Rank 1 Lupus GiftsHeightened Senses*Spend a Gnosis to activate this for the scene Rabbit's Leap*Spend gnosis to make a huge leap; in combat, use this gift to gain additional movement equal to running speed for one round Sense PreyThis gift reveals enough prey to feed your pack. Once per day you may Pull Gnosis - each success gives you the location of enough food for one Garou for one day; normally this just takes an hour per success to find, although the ST may ask you to roleplay the hunt. |
All new material ©copyright 2002 Aidan Bowes. All rights reserved.
Werewolf the Apocalypse and Minds Eye Theatre are trademarks of White Wolf Publishing, Inc.