THIS DOCUMENT IS AN UNTOUCHED SKELETON
- 7th Generation
- The 7th Generation is composed of occult conspirators dedicated
to corrupting the world over to the Wyrm by subtly manipulating
society. The 7th Generation is divided into five castes, with members
placed according to their specialty. The castes are Business,
Government, Medical, Snatcher, and Warrior. Members of the 7th
Generation cannot regenerate, frenzy, or step sideways.
- An Abomination is a werewolf who has also been turned into a
vampire. Abominations are rare indeed, as they are hated by both
vampires and werewolves. Abominations are always outcasts from Garou
society, and many turn to the Wyrm in desperation. They are considered
both werewolves and vampires. Abominations may regenerate, frenzy, and
- Aggravated Damage
- Aggravated Damage is damage that is extremely hard to recover
from. Aggravated Damage may not be regenerated, although it may be
healed. Mark aggravated damage cards suffered by a creature by
rotating them 90 degrees.
- A Were-hyena.
- Gaia or Wyrm - which side of the cosmic conflict the Character,
ally, enemy or victim supports.
- A friend of the garou that recruits him, an ally joins the pack
in their efforts to save (or destroy) Gaia. Fianna allies are those
that are recruited by a Fianna, Bane Allies are those recruited by a
Bane Character, etc. Allies are considered to be in crinos form unless
they fall into a specific creature category (spirit, human, vampire,
- The pack member who represents his pack in battle during the
Combat Phase. A pack only has an alpha during Combat Phase. A different
alpha may be selected each turn.
- Alpha Action
- Each alpha gets an alpha action during the Combat Phase, in
descending order of renown.
- The Ananasi are werespiders, made up of a colony of normal
spiders with a governing sentience. Ananasi usually serve Gaia, though
the Hatars, or Goblin Spiders, have turned to the Wyrm.
- An ordinary animal known to our real world (eg., wolves, dogs,
- Animal Spirit
- A spirit of an animal, or a spirit which resembles an animal. A
is an animal spirit if it contains an animal name in its title, or is
described as such in the text of the card (examples: Wolf Spirit,
Anaconda Gafflings). Animal Spirits are considered to be in lupus form.
- A were-bull. Apis are an extinct breed of Fera.
- The age of destruction, the final cycle, the everlasting
corruption, the end of Gaia - a word used by the Garou to denote the
days of the final battle with the Wyrm, which many consider to be the
- A type of equipment; only one piece of armor may be worn
(equipped) at a time.
- Branch of the Wyrm that the Character serves. Includes Beast of
War, Defiler, and Eater of Souls.
- An attack is when a Character directly starts a combat with
another creature. A creature is considered to be attacked only if they
are the target of the attack; it does not include stepping in to defend
a Territory, Victim, etc.
- A Territory may also be attacked. If no one defends it, it is
- The phase of the Moon that a garou was born under; commonly
thought to determine personality and tendencies. Determines the garou's
role in the pack. The auspices are Ragabash (new moon), Theurge
(crescent moon), Philodox (half moon), Galliard (gibbous moon), and
Ahroun (full moon).
- Malignant spirits that possess host bodies, Banes are the Wyrm's
vanguard in the Umbra. Bane Characters are some of the most powerful of
they have the will to act freely.
- A were-feline. Includes, but not limited to, Balam
(Were-jaguars), Bagheera (Were-Panthers), and Qualmi (were-lynxes).
They are watchful, curious and elegant, almost the exact opposite of
the werewolves. Each of the subtypes is considered a Tribe.
- Black Spiral Dancers
- The Black Spiral Dancers are thoroughly insane and utterly
corrupt werewolves who serve the Wyrm. They are the true warriors in
the Wyrm's employ. They are considered Garou for the purposes of Lunar
Phases, Moon Signs, etc. They may not use auspice-based or breed-based
- Any corrupted area in either the spirit world or the physical
- A Bluff satisfies one of two conditions: Either thecreature
plays no legitimate card during a round of combat, or elects to play a
combat action that exceeds her Rage score. A bluff which exceeds a 's
Rage score succeeds if the target of the attack also
- The form that a shapeshifter was born with, and considers most
- A sacred place of concentrated spiritual energy where the garou
can come into close contact with the Umbra.
- A were-bat. The camazotz are an extinct breed of Fera.
- The greatest of spirits - the closest thing the Garou have to
- A Challenge is when a Character offers combat to another
creature; the other creature has the option of declining the challenge.
It is not the same as an attack (q.v.)
- Changing Breed
- The Shapeshifters (Garou and Fera).
- A two-sided Character card. Also, a full member of a pack.
- Note: When the term "Character" is used on a combat card, it
refers to any , not just Character cards. When used on a Sept
card, it specifically refers to a Character, unless it is a gift
referring to its caster - in that case, it refers to anyone capable of
casting the gift.
- Combat Round
- A single exchange of Combat Actions. Gifts, Actions, Events, and
other effects usable at any time may also occur in a combat round.
- Wereravens, they serve Gaia as messengers and spies.
- Any Character, Ally, Enemy, or Victim.
- The half-man, half-wolf combat form of the garou. For game
purposes, the following forms are considered identical to Crinos:
Archid, Battle (form), Manabozho, Metis, Pithus.
- When a creature takes damage equal to or greater than his
health, it is dead. Healing will not
reverse this condition. In the case of a full Frenzy, the Character is
still dead, but just too pissed off to realize it.
- A creature is defending when he is the target of an attack or
challenge, steps in for an Enemy or Victim in the Hunting Grounds, or
defends a territory from an attacker. It is not the same thing as being
attacked directly (unless the Character is the target of an attack).
- An enemy card. Does not include other packs.
- Equip/Ally Phase
- Another name for the Resource Phase
- Fae, Faerie, Fey
- A member of one of the changeling races.
- A general term for all non-garou were-critters. There are Fera
which serve both Gaia and the Wyrm.
- Mystical item, created by binding a spirit into an object. For
the purposes of Rage, a fetish is a piece of equipment that requires
gnosis to equip.
- Bane Fetishes are fetishes that have Banes bound into them; they
are only usable by Wyrm Characters. Those that say Gaia Fetish or
Fetish (not counting the Fetish in Bane Fetish) are usable by Gaia
Characters only. A few Fetishes are also Bane Fetishes, and can be used
by either allegiance.
- Cards which refer to or affect Fetish equipment (e.g., Deep
Journey) also affect Bane Fetish equipment. Cards which affect Bane
Fetishes only affect Bane Fetishes.
- Once human, these poor souls (some willing, most unwilling) have
been warped in mind and body and now wield fantastic powers and hideous
mutations. Fomori Characters may frenzy, but cannot regenerate or step
sideways. Fomori Prey are considered to be in battle form unless
- The shape the Character currently is in (see Breed). Most
non-human Enemies and Victims are considered to be in Crinos/Battle
- A Character in Frenzy has lost rational control of their
fighting instinct, and turn into a bloodthirsty killing machine
- Lesser spirits, barely sentient. Easily bindable, Gafflings are
the lowest level of spirits.
- This denotes the earth and related realms, both in spiritual and
physical form. The Mother Goddess.
- A werewolf, one of the Warriors of Gaia.
- The Barrier between the Umbra and the Material world. Effects do
not cross the gauntlet (except where otherwise noted).
- A human servant of a vampire.
- An inherent spiritual ability that the Garou and others may use.
A gift is cast based upon the gnosis score of the user, and
prerequisites. Breed Gifts are those which have a breed requirement
(Homid, Metis, Lupus); Auspice Gifts are those which have an Auspice
requirement, and Tribe gifts are those with a Tribe requirement (or of
another Shapeshifter, such as Bastet gifts). Breed, Auspice and Tribe
gifts are Gaia gifts.
- Wyrm Gifts include Aspect gifts (Beast of War, Defiler, Eater of
Souls), and those requiring a Wyrm
affiliation (e.g., Black Spiral Dancers, 7th Generation, Fomori, or
- If a gift could be considered to be more than one type (e.g., an
Insightful Eyes used by a Stargazer Philodox), the user may determine
which type it is. This can be important when dealing with a Lunar
Eclipse, for example.
- A were-boar. Grondr are an extinct breed of fera.
- A werebear. The Gurahl serve as Gaia's wisdom, protectors, and
- Healing removes a damage card; this includes aggravated damage.
An effect that allows you to remove a damage card is considered
- The amount of damage someone or something can withstand before
- A corrupt Bastet. Any bastet serving the Wyrm (such as Atahualpa)
is considered to be a Hellcat. They may still use Bastet gifts and
but cannot summon the Bastet totem(s).
- A garou (or other shapeshifter) born of human parents. Also, the
human shape that shapeshifters can assume. Note that Homid is NOT the
same as Human.
- A normal human. Humans are considered to be in homid form.
- Hunting Grounds
- The region where neutral cards are found. These include Enemies
and Victims, and Battlefields. Alphas are never in the hunting grounds
- they instead border it.
- A Character entering the Hunting Grounds can be the target of
attacks just like Enemies or Victims. While in the Hunting Grounds, a
Character cannot use Pack resources (including Territories, Caerns or
Totems), nor use any form of Pack action.
- The time in human pre-history when the garou culled the weak and
aged among the humans. Because of this, humans have an instinctive
terror of the garou, particularly when the garou has entered Crinos
form. This terror is known as Delirium.
- Children of the Incarna, but still greater spirits by any
- Iron Riders
- Historical name for the Glass Walkers. An Iron Rider is
considered to be a Glass Walker for all purposes.
- Lesser spirits.
- Kailindo is a mystical Garou martial art, developed by the
Stargazers. Kailindo takes advantage of the garou's natural ability to
shapeshift. Certain combat cards require Kailindo to use. These cards
will state that Kailindo is necessary.
- Werefoxes from the Orient.
- Kinfolk are Garou family members who do not have the recessive
gene necessary to make them full-blooded Garou. They usually help out
when their werewolf relations need it.
- A fetish blade, usually of great potency, and nearly always made
of silver. Klaives do aggravated damage.
- The code of laws kept by the Garou.
- A Mage is a human who has the ability to change elements of
reality through force of will alone.
- The Character was born of a forbidden union between two Garou
(or Fera of the same breed). Metis are deformed, sterile, and shunned.
Though metis breed Characters are the same on both sides, they are
still considered Garou and shapeshifters. Also, they are considered to
always be in Crinos form, as it is their breed form. Metis Characters
may frenzy, as well.
- Were-alligators who share a racial memory with the Dinosaur
Kings, the Mokolé are native to the Amazon Jungle and other lush
lands. The Mokole are the memory of Gaia; they have a strong animosity
toward the garou.
- Moon Bridge
- A gate linking two Caerns, allowing for near-instantaneous
travel between them. Moon Bridges often appear during ceremonies and
Moots. Using a Moon Bridge is not the same as Stepping Sideways.
- A conclave of Werewolves. Moots are where issues are brought
before the entire Garou Nation (represented in Rage by Moot Cards), and
decided upon by all packs.
- Were-snakes. Assassins who serve Gaia. Most garou and other Fera
believe they are extinct.
- Werecoyotes, the Laughter of Gaia.
- Anyone you are currently in combat with. It can include Allies,
Victims, Enemies, and Characters. When "Opponent" is used on a Combat
Action, it refers to thecreature the card was aimed at (not all
opponents you are currently fighting).
- The player's Characters and allies. A small group of Garou (and
others) bound to each other by ties of friendship and mission as
opposed to culture.
- Pack Action
- Any time you have multiple creatures in a combat.
- A mega-corporation dedicated to the Wyrm. Branches of Pentex
control many corporations and pursue multiple goals. Pentex employs not
only humans, but other minions of the Wyrm such as Fomori and Black
- Physical World
- The "real" world - what you and I perceive. The physical world
and the spiritual world (the Umbra) are distinct, and separated by the
- Enemies and Victims. The independent creatures wandering the
Hunting Grounds, waiting to get munched. All prey creatures which do
not fall into a specific category of creatures (e.g., human, spirit,
vampire, etc.) are considered to be in Crinos form.
- Wererats. The Ratkin were once herded together and slain by
Garou. Now, the survivors skulk in the shadows and make whatever
friends they can.
- A region in the Umbra so pure in conception that it affects all
visitors with its inherent nature and abilities.
- Garou (and many other creatures) are extremely resistant to
physical damage, and recover from wounds very quickly. They regenerate
their lowest non-aggravated damage card at the beginning of the
Regeneration phase, removing it from the Character and returning it to
the discard pile of the card owner.
- The status a Characters holds in werewolf society. Renown also
measures the general worth and power of allies, enemies and victims
- A restricted card may only be played once per game by each player.
- Certain Characters have Rivalries with other Characters. A
Character will never be in the same pack as one with which he has a
Rivalry. If two Characters with Rivalry somehow end up in the same
pack, randomly choose one and discard him. If a Character is alpha, and
his rival is also alpha, the rival must be the target of the
Character's alpha action attack if he chooses to take an alpha action.
- The weresharks, known as Rokea, are usually reclusive and rarely
travel to the surface world.
- The group of garou that live near and protect a Caern.
- A were-creature. Includes garou, bastet, mokole, etc. Does not
include Banes, Fomori or non-abomination vampires, even if the creature
has two different forms.
- Silver Pack
- The Silver Pack is elected at the grandest of Garou moots, and
they are a representation of the first pack. Usually Silver Packs
number between five and 10 members, but there is always at least one
member of each auspice. Characters who are members of the Silver Pack
will never attack another member of the Silver Pack, and may not be
rivals of each other.
- Spirits are mystical creatures which frequently interact with
- Step Sideways
- Entering or leaving the Umbra, typically through a Caern.
- Single-use Fetish, which is discarded after use.
- The incarna adopted by an individual or tribe to represent its
- A group of garou linked by heritage, culture and genetics. For
the purposes of Rage, Tribe also refers to Wyrm factions (Pentex, Bane,
7th Generation) or other shapeshifting races (Corax, Nuwisha, etc.).
- One complete cycle of Phases.
- Certain effects last for a number of full turns. These effects
end in the same phase that they started, as closely as can be
approximated. For instance, if you use Eye of the Cobra to grab someone
at the beginning of Moot Phase, that Gift will expire at the beginning
of the next Moot Phase. If you send someone on a Journey to the East in
the middle of Resource phase, he will return in the middle of Resource
phase two turns later. If an effect happens in the middle of the combat
phase, (e.g., an alpha gets a sniff of the Sands of Sleep), use the
current alpha's renown to determine when (within the Alpha's actions)
the effect ends. Something referring to "a turn" [indefinite article]
or "for X turns", is for a full cycle of turns, and something referring
to "the turn" or "this turn" [definite article] refers to the current
turn (starting with Redraw, ending with Combat). Something that can
happen "each turn" or "per turn" can be used once during any single
current turn (once in Turn X, once in turn X+1, etc).
- The spirit world. Garou are naturally attuned to both the
physical world and the spirit world.
- Umbral Combat
- Combat between two creatures when both exist in the Umbra
(either partially or fully).
- Only one copy of a unique card may be in play at a time.
- Vampires are natural enemies of Gaia garou.
- The victor of a combat is (A) the (s) on one side when
all opponents of the other side are dead (and not frenzied) (B) the (s)
remaining after all of one side escapes from combat
through some means, or (C) the defender if the attacker withdraws
- War of Rage
- The time in pre-history when the Garou attacked the other
shapeshifting races. Natural warriors adept at pack tactics, they
severely weakened the other races through their pride.
- Type of equipment. Eachcreature may only use one weapon at a
time, although they may switch weapons in the middle of combat. s
without a Weapon card are assumed to be using natural
weaponry (tooth and claw).
- Manifestation and symbol of Order and Pattern. Computers,
science, logic, and mathematics are examples of the Weaver's influence
on the material world.
- The spirits of dead people. Wraiths are a type of spirit, and are
affected by anything which affects spirits.
- Manifestation and symbol of pure Change. The chaos of
transmutation and elemental force
- Manifestation and symbol of corruption, entropy and decay.
Vampires are of the Wyrm, as is toxic waste and pollution
- Wyrm Creature
- A creature that serves the Wyrm (knowingly or unknowingly).
Includes Wyrm Characters, allies recruited by Wyrm Characters, and
- To break off from a Battlefield combat, acknowledging the other
player as the winner.