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Equipment
Weapons |
Equipment: WeaponsReturn to Top | Fetish Weapons | Other Weapons | Key
Return to Top | Fetish Weapons | Other Weapons | Key
Return to Top | Fetish Weapons | Other Weapons | Key CostThe cost at character creation; it also gives an indication of how difficult it is to obtain this equipment. PullBonus to the number of beads pulled in combat when wielding this weapon. DamageAfter a Pull to cause damage, add this amount to any damage inflicted. If no Fire beads were pulled, do not add bonus Damage. Max DmgWeapons frequently cannot take the beating given to them by Garou. Normally, this is the maximum amount of damage that the weapon can deal in one round. A character may opt before a Pull to destroy a Melee weapon he is wielding ("burning" it) which increases the Max Dmg by 2 for this round only. Gnosis and ActivationFetish weapons still have Gnosis and must still be attuned and activated like normal Fetishes (see Fetishes). SpecialAny unique features of the equipment. |
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