Fetish |
Cost |
Gnosis |
Description |
Activation |
Bata'a | 2 | 3 |
A small drum with both large and small heads |
Adds one Pull to an umbral rite
May communicate across gauntlet in Lacumi language
|
Bells of Rain | 2 | 4 |
A small set of bells that chime like the rain when activated |
Summons a modest shower when activated outside. Has three uses before it must be recharged in natural rain |
Fang of the Wyrm | 2 | 1 |
This is the fang of a Black Spiral Dancer or other Wyrm beast |
The fang turns a horrible shade of green in the Wyrm's presence, darker the stronger the Wyrm's presence. Can only be reset to white at a Caern |
Moon Watch | 2 | 2 |
A sanctified wristwatch |
The wearer always knows what moon phase it is. May be activated to reveal the Auspice of a garou present |
Rat's Tooth Necklace | 2 | 2 | |
The wearer has the favour of Bone Gnawers, Rat and his brood |
Bones of Shielding | 3 | 1 |
A small bone intricately carved with runes of protection, which fade with each use |
Gain Toughness +1 for the round; 4 uses |
Spirit Drum | 3 | 3 |
Helps the drummer summon minor spirits |
Add your profession: drummer to your Rite of Summoning for Gafflings and Jagglings etc |
Blanket of Peaceful Dreams | 4 | 5 |
(Dream Trap) This can be made of sculpted metal wire, spidersilk or some other material |
The user is protected from nightmares and spirits who would effect their dreams; such spirits may be trapped |
Elk Tooth Necklace | 4 | 3 |
This necklace can double your running and jumping distances |
This round you may double your movement |
Friendship Ring | 4 | 4 |
A ring of any material nearly always owned by Children of Gaia |
A non-hostile target becomes more of your friend for the scene |
Key to the Umbra | 4 | 5 |
This really just looks like a well-loved key |
The gauntlet drops by one for the next round |
Kinship Doll | 4 | 3 |
A small doll that looks like the kinfolk of the tribe who made it |
Concentrate on a particular kinfolk and the doll will speak aloud the location and condition of that kinfolk. |
Power Spike | 4 | 5 |
A small chrome spike that can fry electronic circuits |
Pull gnosis and speak to an ST; 1 success is enough to do some damage |
Spirit Tracer | 4 | 3 |
A human hair suspended in an iron bar |
When concentrating on a particular spirit, the fetish pulls the user in the direction of that spirit |
Baneskin | 6 | 5 |
A tiny piece of Bane spirit wrapped in cloth and worn as an amulet |
Banes react to the user as a kindred soul - a "wolf in Bane's clothing" |
Gaia's Paultice | 6 | 6 |
A rough, herb-treated bandage that must be kept in a pecial pouch or lose it potency |
Pull Gnosis: target heals that many wounds |
Loon's Refund | 6 | 5 |
A nondescript ATM card created by the Glasswalkers |
Put the card into an ATM machine and pull Gnosis: each success gives you £100 |
Phoebe's Veil | 6 | 5 |
A small golden half-moon pendant |
The user becomes invisible to creatures and spirits for a few minutes (Hide: 1) |
Sanctuary Chime | 6 | 4 |
A small tubuler bell |
Spirits may not materialise within 100 feet for the scene unless invited |
Shard of Despair | 6 | 3 |
A small rusted spike which must be driven into the floor without breaking |
Pull 1: red means the spike has snapped
Otherwise, all in the area must pull Gnosis [Will for non-garou] with 2 [3] sx or sink into despair for a scene |
Spirit Bell and Candles | 6 | 6 |
Candles are lit in the candlesticks either side of the small bell, and then the bell is struck |
All spirits in the area are drawn to the candles and cannot act as long as the bell rings (about 3 minutes)
The gauntlet is lowered by 1 |
Stone of Wealth | 6 | 6 |
An old stone, coin, or battered credit card |
Rub the coin: you will gain the resources you need for you current task. Be careful of overuse |
Taltos Drum | 6 | 4 |
A soothing drum that aids healing |
Once per session: pull gnosis and heal sx wounds from listeners |
Tear of Renewal | 6 | 4 |
A milky-white, tear-shaped stone |
This can only be activated by spending Gnosis;
Regain 3 Gnosis; Seven uses |
Gnostic Bag | 8 | 7 |
A small pouch decorated with Garou glyphs; the user reaches in and eats the gnosis therein |
Pull Gnosis: regain up to that number of Gnosis;
The Bag stores up to 7 Gnosis but may be recharged |
Heart of the Spirit | 8 | 8 |
A miniature heart carved from quartz. |
Stores up to 10 points of Gnosis or Will;
Activation restores up to 2 of them to the user |
Monkey Puzzle | 8 | 4 |
A human hair within an amber talisman |
All humans view the user as human, although the users actions are not hidden |
Rager | 8 | 6 |
A shard of bone from an Ahroun who died fighting the Wyrm |
Gain 2 Rage for the scene (add 3 Fire beads to your Will bag); Once per session |
Spirit Whistle | 8 | 6 |
An ivory whistle that emits a wailing scream painful to all spirits |
Pull gnosis - all spirits must pull Gnosis and gain more successes or flee and take 1 damage |
Heathstone | 10 | 8 | An oblong flagstone kept in a permanent home that permeates the home with tranquility and calm. |
A small dwelling becomes linked to Gaia;
Garou may gain Gnosis as if it were a Caern (even Red Talons and Glasswalkers) |
Soothsay Runes | 12 | 5 |
Stone runes, handpainted fortune cards etc |
Pull Gnosis and consult storyteller |
Talen |
Number |
Gnosis |
Description |
Activation |
Bane Arrow | 3 | 2 |
These obsidion arrows seek out invisible or visible banes |
The arrow does one aggravated damage to the nearest bane in the area |
Clear Water | 2 | 2 |
A purifying spirit in a flask |
Removes Wyrm-taint from rivers, lakes and reservoirs;
When drunk acts like the Fianna gift Resist Toxin |
Death Dust | 2 | 4 |
A small jar of dust sprinkled over a recent corpse |
The user can speak to the spirit of the corpse |
Pine Dagger | 4 | 4 |
Destroys a materialised spirit on contact |
If the user damages the spirit, it must pull 1 or return to the Umbra |
Moon Glow | 2 | 6 |
A single moonbeam caught in a crystal |
As long as it is carried during an Umbral journey, the journey will be safe; the crystal shatters at the end of the journey |
Moon Sign | 4 | 3 |
A waxen seal featuring the full moon |
When thrown before a garou, that garou must pull 1 or change to Lupus form |
Nightshade | 3 | 3 |
The distilled essence of night |
The user's body becomes as shadow giving Hide:1 at night or in darkness |
Wyrm Scale | 3 | 6 |
A Wyrm spirit bound into a sigil |
When activated it forces Wyrm creatures in the area to revert to there true form then the sigil is consumed in green Balefire |
The cost at character creation; it also gives an indication of how difficult it is to obtain this equipment.
This is the Gnosis of the Fetish and is value against which the user Attunes themselves to the Fetish and activates it.
What the Fetish typically looks like.
The effect that the Fetish produces when activated.