Fetish |
Cost |
Gnosis |
Description |
Activation |
Bata'a | 2 | 3 |
A small drum with both large and small heads |
Adds one Pull to an umbral rite
May communicate across gauntlet in Lacumi language
|
Bells of Rain | 2 | 4 |
A small set of bells that chime like the rain when activated |
Summons a modest shower when activated outside. Has three uses before it must be recharged in natural rain |
Fang of the Wyrm | 2 | 1 |
This is the fang of a Black Spiral Dancer or other Wyrm beast |
The fang turns a horrible shade of green in the Wyrm's presence, darker the stronger the Wyrm's presence. Can only be reset to white at a Caern |
Moon Watch | 2 | 2 |
A sanctified wristwatch |
The wearer always knows what moon phase it is. May be activated to reveal the Auspice of a garou present |
Rat's Tooth Necklace | 2 | 2 | |
The wearer has the favour of Bone Gnawers, Rat and his brood |
Bones of Shielding | 3 | 1 |
A small bone intricately carved with runes of protection, which fade with each use |
Gain Toughness +1 for the round; 4 uses |
Spirit Drum | 3 | 3 |
Helps the drummer summon minor spirits |
Add your profession: drummer to your Rite of Summoning for Gafflings and Jagglings etc |
Blanket of Peaceful Dreams | 4 | 5 |
(Dream Trap) This can be made of sculpted metal wire, spidersilk or some other material |
The user is protected from nightmares and spirits who would effect their dreams; such spirits may be trapped |
Elk Tooth Necklace | 4 | 3 |
This necklace can double your running and jumping distances |
This round you may double your movement |
Friendship Ring | 4 | 4 |
A ring of any material nearly always owned by Children of Gaia |
A non-hostile target becomes more of your friend for the scene |
Key to the Umbra | 4 | 5 |
This really just looks like a well-loved key |
The gauntlet drops by one for the next round |
Kinship Doll | 4 | 3 |
A small doll that looks like the kinfolk of the tribe who made it |
Concentrate on a particular kinfolk and the doll will speak aloud the location and condition of that kinfolk. |
Power Spike | 4 | 5 |
A small chrome spike that can fry electronic circuits |
Pull gnosis and speak to an ST; 1 success is enough to do some damage |
Spirit Tracer | 4 | 3 |
A human hair suspended in an iron bar |
When concentrating on a particular spirit, the fetish pulls the user in the direction of that spirit |
Baneskin | 6 | 5 |
A tiny piece of Bane spirit wrapped in cloth and worn as an amulet |
Banes react to the user as a kindred soul - a "wolf in Bane's clothing" |
Gaia's Paultice | 6 | 6 |
A rough, herb-treated bandage that must be kept in a pecial pouch or lose it potency |
Pull Gnosis: target heals that many wounds |
Loon's Refund | 6 | 5 |
A nondescript ATM card created by the Glasswalkers |
Put the card into an ATM machine and pull Gnosis: each success gives you £100 |
Phoebe's Veil | 6 | 5 |
A small golden half-moon pendant |
The user becomes invisible to creatures and spirits for a few minutes (Hide: 1) |
Sanctuary Chime | 6 | 4 |
A small tubuler bell |
Spirits may not materialise within 100 feet for the scene unless invited |
Shard of Despair | 6 | 3 |
A small rusted spike which must be driven into the floor without breaking |
Pull 1: red means the spike has snapped
Otherwise, all in the area must pull Gnosis [Will for non-garou] with 2 [3] sx or sink into despair for a scene |
Spirit Bell and Candles | 6 | 6 |
Candles are lit in the candlesticks either side of the small bell, and then the bell is struck |
All spirits in the area are drawn to the candles and cannot act as long as the bell rings (about 3 minutes)
The gauntlet is lowered by 1 |
Stone of Wealth | 6 | 6 |
An old stone, coin, or battered credit card |
Rub the coin: you will gain the resources you need for you current task. Be careful of overuse |
Taltos Drum | 6 | 4 |
A soothing drum that aids healing |
Once per session: pull gnosis and heal sx wounds from listeners |
Tear of Renewal | 6 | 4 |
A milky-white, tear-shaped stone |
This can only be activated by spending Gnosis;
Regain 3 Gnosis; Seven uses |
Gnostic Bag | 8 | 7 |
A small pouch decorated with Garou glyphs; the user reaches in and eats the gnosis therein |
Pull Gnosis: regain up to that number of Gnosis;
The Bag stores up to 7 Gnosis but may be recharged |
Heart of the Spirit | 8 | 8 |
A miniature heart carved from quartz. |
Stores up to 10 points of Gnosis or Will;
Activation restores up to 2 of them to the user |
Monkey Puzzle | 8 | 4 |
A human hair within an amber talisman |
All humans view the user as human, although the users actions are not hidden |
Rager | 8 | 6 |
A shard of bone from an Ahroun who died fighting the Wyrm |
Gain 2 Rage for the scene (add 3 Fire beads to your Will bag); Once per session |
Spirit Whistle | 8 | 6 |
An ivory whistle that emits a wailing scream painful to all spirits |
Pull gnosis - all spirits must pull Gnosis and gain more successes or flee and take 1 damage |
Heathstone | 10 | 8 | An oblong flagstone kept in a permanent home that permeates the home with tranquility and calm. |
A small dwelling becomes linked to Gaia;
Garou may gain Gnosis as if it were a Caern (even Red Talons and Glasswalkers) |
Soothsay Runes | 12 | 5 |
Stone runes, handpainted fortune cards etc |
Pull Gnosis and consult storyteller |